![]() AI Director 2.0: Advanced technology dubbed The AI Director drove L4D's unique gameplay – customizing enemy population, effects, and music, based upon the players’ performance.Each of the five new campaigns contains at least one new uncommon common zombies which are exclusive to that campaign. Five expansive campaigns for co-operative, Versus and Survival game modes.Over 20 new weapons & items headlined by over 10 melee weapons – axe, chainsaw, frying pan, baseball bat – allow you to get up close with the zombies.Next generation co-op action gaming from the makers of Half-Life, Portal, Team Fortress and Counter-Strike.L4D2 promises a satisfying and uniquely challenging experience every time the game is played, custom-fitted to your style of play. This improved Director has the ability to procedurally change the weather you'll fight through and the pathways you'll take, in addition to tailoring the enemy population, effects, and sounds to match your performance. Helping to take L4D's frantic, action-packed gameplay to the next level is AI Director 2.0. You'll also encounter five new uncommon common infected, including the terrifying Mudmen. You'll be putting these weapons to the test against (or playing as in Versus) three horrific and formidable new Special Infected. In addition to firearms, you'll also get a chance to take out some aggression on infected with a variety of carnage-creating melee weapons, from chainsaws to axes and even the deadly frying pan. You'll play as one of four new survivors armed with a wide and devastating array of classic and upgraded weapons. This co-operative action horror FPS takes you and your friends through the cities, swamps and cemeteries of the Deep South, from Savannah to New Orleans across five expansive campaigns. The finale looks absolutely epic and intimidating at first glance (which ends up being a little disappointing because of navmesh), and that's about all I have to say for this one, not too bad.Set in the zombie apocalypse, Left 4 Dead 2 (L4D2) is the highly anticipated sequel to the award-winning Left 4 Dead, the #1 co-op game of 2008. Map design overall is pretty decent though and nicely layed out, good challenge provided especially on chapter 3. A questionable decision to have no guns in some of the saferooms, but I don't mind. Also the finale is way too easy, barely any infected showed up on the gauntlet section, and I found a dead tank later on (again, bad navmesh.) Some areas are a bit too bland/open or drag on for too long for my taste but overall not a big problem. Also, whilst not your fault the bots can commit suicide off of the ladders which is why mappers should get into the habit of having stairwells for the bots instead of long ladders, but it can't really be helped. Navmesh could definitely use some work though, for example for some reason I had my bots teleport to the area above the bridge on chapter 3, which they can struggle to get down from. It's a good one to enjoy playing with bots or other players. ![]() Well, in short, this campaign is playable from the beginning to the finale. The stats on credit screen also works now But the helicopter on the new version is fixed & now works properly, & the propellers rotate properly too. For example, when going up the stairs to the hallways, there are less zombies coming to chase survivors. The finale works, but the mob spawn is still less frequent. Then, the finale is actually interesting, but there are some bugs needed to fix. If you're lucky when shooting it, you can see something fun :D. ![]() The holdout event is at a fortress with a howitzer, but the fun is the howitzer. There's a holdout event that I think it's kind of fun. Map 4 is also about exploring through building, fortress & down the hill. There's a "fixed" challenge here somewhere. Some areas remind me of "Cold Stream" campaign. The bridge events are like the finale of "The Parish". ![]() Probably it would be more fun if there are more accessable buildings. ![]() There are many building & doors, but unfortunately most doors are inaccessible. Map 2 has similar sensation like certain areas in "The Parish" campaign, but with different taste of adventure. At the first spawn, survivors have no primary weapons so they need to search every building. There are some explorable buildings to look for supplies. There are some bugs including the finale, but I'll explain later. The survivor zombies also help a lot in providing some supplies. Tested twice, & this campaign is enjoyable. ![]()
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