![]() Write an Epic Poem with themes: Food and Drink, War, Kingdom and Royalty Poems recited while not involved in a quest still count List of The Sims Medieval Achievements Icon The Pirates & Nobles expansion adds new achievements tallied in a second Achievement Book. Bronze: 5 achievement points (AP), Silver: 10 AP, Gold: 15 AP and Platinum 20 AP.Medals awarded for completing Kingdom Ambitions are a fourth type and count towards the Watcher Achievement Level, though they are not listed in the Achievement Book. Sim Achievements must be completed by a single hero.Kingdom Achievements must be completed within a single kingdom.Game Achievements can be completed over any number of kingdoms or heroes.There are three types of achievements: Game, Kingdom, and Sim. These points vary depending on how difficult the achievement's objective was. Each achievement adds points to the Watcher Achievement Level. ![]() Note that some achievements can be obtained even by Sims who are inactive in the current quest but who still fulfill the condition with a random autonomous action (e.g. Either way will reset your progress – so choose wisely!Īt any time, you can “Release” your victim from the chair by selecting the chair and choosing “Release.Achievements are awards earned by the Watcher for completing tasks or meeting objectives in active Kingdoms (kingdoms that still have Quest Points). When the “Alertness” level reaches 0, the Sim will pass out if their Will is low, or break out of the chair if their Will is high. ![]() The “Alertness” level shows how much interrogating the Sim can take. Reaching the negative “sweet spot” allows you to “Interrogate” the Sim and gain your information by force.Įvery Sim reacts differently to the interactions, so pay attention to your victim’s reactions.Įach interaction also takes away some of the “Alertness” of your victim. When you reach the positive “sweet spot” you can “Persuade” the Sim to give you information or items. You can also play nice and persuade the Sim to give you information by performing interactions that the Sim reacts positively to (which raise the Sim’s “Will”). You can decide to play naughty and force the information out of them by performing interactions that the Sim reacts negatively to (which lower the Sim’s “Will”). The “Will” level lets you know how close you are to getting information out of your victim. Getting information out of a Sim requires two things: an Interrogation Chair (which can be purchased from Furnish Mode) and a secondary Sim on your lot.Ĭlick on the chair and choose “Lock Up Sim…” then select a Sim from the list. Sims that are near treasure can search for it autonomously, but chances are it will take a long time to find it. Click on the ground and select ‘Look at Treasure Map Here’. When you get to the spot you will be told if you are closer or farther away from the treasure compared to your previous spot. Once you think you know where the treasure is, click on the location and select ‘Dig for Treasure’. When your Sim looks at the map, the treasure is close by. Keep moving and selecting ‘Search for Treasure’ until your Sim looks at the map. If your Sim does not look at the map, you are not near the treasure. ![]() At that point, click on the treasure map and select ‘Search for Treasure’. In your Sim’s inventory, click on the treasure map and select Read Map to receive a clue on where the treasure is located.ĭirect your Sim to where the clue indicates the treasure is located. In The Sims Medieval: Pirates & Nobles, treasure maps can be purchased in the Village Shoppe or be obtained by other means. ![]() Hovering over the gauge will display tooltips explaining the benefits. Keeping the war effort gauge neutral, or fully on one side will provide benefits for your kingdom. The territory with more flames is losing the war. Flames will appear on the map where Aarbyville and Tredony are located. The war effort gauge can also be seen in the territory map by clicking on the clashing swords icon in the upper right-hand corner. This will be displayed on the quest completion screen and will also be available in the kingdom aspects panel. Your Kingdom’s allegiance in the war will change depending on the choices you make in future war-related quests. They are designated by a clashing-swords icon in the quest book.Īfter completing the quest called ‘The Incident’, the war effort gauge will be unlocked. This tracks your kingdom’s allegiance with the two feuding territories with Aarbyville on the left and Tredony on the right. Tredony-Aarbyville war quests are new to The Sims Medieval: Pirates & Nobles. ![]()
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